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Online · 0/55 · Chernarus

An entire island at war

Arma 2 Warfare · CTI · since 2010. Two AI-commanded armies, up to 32 players and hundreds of AI fighting over every town — PvP and PvE at the same time, on Chernarus and Takistan.

// STATUS0/55 online · Chernarus
command center →

One server, both fights

Two ways to fight — at once

PvP

Fight players

Squad up against real people across a frontline that genuinely moves. Vote yourself in as commander and run the whole war off the map — or grab a rifle and hit the line.

PvE

Fight the AI war

Low pop? The war doesn't stop. Two AI commanders fight each other and you — drop in solo or co-op against a side that is genuinely trying to win.

Most rounds are both at once — human squads and AI armies sharing one living map, where towns change hands whether you're there or not.

PvP on a living map.

The world fights whether you do or not

The PvP is the point — but the map never goes quiet waiting for players to fill it. A custom AI commander, built from scratch for this server, runs each side: massing armour, pushing research, contesting every town. When the command seat is open, a player takes it. When it's not, the AI holds the line. Either way, the front moves.

Masses a real fist

Concentrates armour, infantry and air into one combined-arms punch — not one squad dribbled to every town.

Builds forward bases

Stands up new bases, factories and anti-tank defences as the front moves, so fresh armour rolls out near the line.

Jets & artillery

Scrambles CAS jets off captured airfields and shadows every advance with self-propelled guns.

Reads you & adapts

Re-weights toward where you're massed, drops paratroopers to save a collapsing front, and counter-attacks where you're thin.

Rebuilt, and loaded

Everything in the box

40+

Capturable towns

32

Players per match

400+

AI units in play

2–8 h

Escalating rounds

Player-elected commander

vote in, run the war from a live map console

Two-currency economy

funds + supply, paid for by the towns you hold

Multi-branch tech tree

barracks, factories, air, artillery, and up

Self-propelled artillery

MLRS & Grad with smart and illum rounds

Paratrooper drops

air-drop a company onto a town under attack

Forward respawn beacons

mobile spawns that chase the front

ICBM & offshore SCUD

the marquee end-game strikes

Wildcard event deck

Top Gun, armour columns, technical swarms

Base-less guerrilla faction

income grows as it loses ground

Interactive checkpoints

pop-up strongpoints between the lines

Custom skins & loadouts

swap kit even while squadded

Headless-client AI

hundreds of units, smooth server FPS

On rotation

Two theatres

Chernarus

Wooded · close country

Rolling forests and tight towns — ambush war, armour that gets knifed at close range, and a frontline you can hide behind.

Takistan

Arid · mountains

Open valleys and long sightlines — tanks and air power come into their own, and holding the high ground actually matters.

Heritage

One mission, kept alive since 2009

The game type

Warfare

Bohemia's official CTI, built into Arma 2

≈ 2009

Warfare BE

Benny's legendary community edition

≈ 2010

WASP V48

Spayker's edition — his code still runs today

Today

Miksuu's Warfare

actively developed, 15 years on

There's a war running right now

Free to play, no clan to join, nothing to install but the Arma 2 you already own. Pick a side, take the command chair, or harass from the shadows — and it isn't waiting for you.