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An entire island at war

Arma 2 Warfare · CTI · since 2010. Two AI-commanded armies, up to 32 players and hundreds of AI fighting over every town — PvP and PvE at the same time, on Chernarus and Takistan.

A new front is open too: the Reforger Vertical Slice early test.

Capturable towns
40+
Players per match
32
AI units in play
400+
Escalating rounds
2–8 h

Community vote

The main server is changing. You decide.

61 concrete questions about features from the WASP fork: capturable carriers, SCUD strikes, an AI commander, Czech army vehicles and more. Vote want or don't want with your Discord login.

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One server, both fights

Two ways to fight — at once

// PvP

Fight players

Squad up against real people across a frontline that genuinely moves. Vote yourself in as commander and run the whole war off the map — or grab a rifle and hit the line.

// PvE

Fight the AI war

Low pop? The war doesn't stop. Two AI commanders fight each other and you — drop in solo or co-op against a side that is genuinely trying to win.

Most rounds are both at once — human squads and AI armies sharing one living map, where towns change hands whether you're there or not.

PvP on a living map.

The world fights whether you do or not

The PvP is the point — but the map never goes quiet waiting for players to fill it. A custom AI commander, built from scratch for this server, runs each side: massing armour, pushing research, contesting every town. When the command seat is open, a player takes it. When it's not, the AI holds the line. Either way, the front moves.

Masses a real fist

Concentrates armour, infantry and air into one combined-arms punch — not one squad dribbled to every town.

Builds forward bases

Stands up new bases, factories and anti-tank defences as the front moves, so fresh armour rolls out near the line.

Jets & artillery

Scrambles CAS jets off captured airfields and shadows every advance with self-propelled guns.

Reads you & adapts

Re-weights toward where you're massed, drops paratroopers to save a collapsing front, and counter-attacks where you're thin.

Rebuilt, and loaded

Everything in the box

  1. Player-elected commander

    vote in, run the war from a live map console

  2. Two-currency economy

    funds + supply, paid for by the towns you hold

  3. Multi-branch tech tree

    barracks, factories, air, artillery, and up

  4. Self-propelled artillery

    MLRS & Grad with smart and illum rounds

  5. Paratrooper drops

    air-drop a company onto a town under attack

  6. Forward respawn beacons

    mobile spawns that chase the front

  7. ICBM strike

    the marquee end-game strike

  8. FOB deployment

    supply trucks build forward bases, $10k bounty on enemy FOBs

  9. Aircraft loadouts

    choose what your jets and helis carry

  10. Salvage trucks

    turn wrecks back into funds

  11. Custom skins & loadouts

    swap kit even while squadded

  12. Headless-client AI

    hundreds of units, smooth server FPS

On rotation

Two theatres

Chernarus

Rolling forests and tight towns — ambush war, armour that gets knifed at close range, and a frontline you can hide behind.

225 km² · Wooded · close country

Takistan

Open valleys and long sightlines — tanks and air power come into their own, and holding the high ground actually matters.

163 km² · Arid · mountains

Heritage

One mission, kept alive since 2009

  1. The game type

    Warfare

    Bohemia's official CTI, built into Arma 2

  2. ≈ 2009

    Warfare BE

    Benny's legendary community edition

  3. ≈ 2010

    WASP V48

    Spayker's edition — his code still runs today

  4. Today

    Miksuu's Warfare

    actively developed, 15 years on

There's a war running right now

Free to play, no clan to join, nothing to install but the Arma 2 you already own. Pick a side, take the command chair, or harass from the shadows — and it isn't waiting for you.