Miksuu's Warfare is an Arma Warfare community that has been playing — and rebuilding — the same mission for over a decade. It's a server community, not a clan: anyone can join, pick a side, and fight.
The game is CTI — Capture the Island. Two teams fight for every town on the map. A voted player commander drives a Mobile HQ, builds bases and factories, and upgrades the team's tech; town income pays for the war. It's part RTS, part shooter, and matches can run for hours.
Where it comes from
The mission didn't appear overnight — it's the end of a long chain:
- Bohemia's Warfare (CTI) — the official Capture-the-Island game type built into Arma 2.
- Benny's Warfare Edition ("Warfare BE") — the legendary community mission, written from scratch by Benny with roots going back to around 2009. It's the Arma 2 Warfare most veterans remember: commanding your own AI squad and fighting over a huge map.
- WASP Warfare — around 2010 the WASP community (the old wasp-team.org forums, long since gone) built their own edition on top of Benny's, adding many of the features this server still runs. Spayker authored that mission — and his code is still under the hood today; the Arma 2 version is known as V48.
- Miksuu's Warfare — that mission, kept alive and actively developed for 10+ years, hosted today under this name.
The people who keep it alive
A rotating cast of volunteers — easily a dozen over the years — but a few names carry it:
- Miksuu — lead developer, host, and community lead. Drives the mission's development today, runs the server, keeps the rules clear and the doors open. The name on the door is earned.
- Spayker — original author of the WASP Warfare mission. His code still runs the Arma 2 version (V48), and he carried the project forward to Arma 3 (up to V60).
- Net_2 — a WASP-era veteran. He wrote the first in-depth commander guide back in 2014, and still ships features and quality-of-life work: the supply-run rework, the anti-stack system, and countless small fixes.
- Marty — mission developer. If you've noticed the game getting smoother — the performance audits, the day/night cycle, AI-movement recovery, artillery and high-climbing improvements, the anti-glitch missile system — much of that is Marty's work.
- Ray — a contributor on the AI side. The recent from-scratch AI-commander work is a personal game-jam for him — a hands-on way to learn game development.
Nobody is paid for any of this. Donations cover the server and nothing more — no pay-to-win, ever.
Where it's going
The Arma 2 mission is still by far the most active, but the project keeps looking forward: an Arma 3 version (V48 → V60), testing on Reforger, and the intent to bring a full Warfare mission to Arma 4 from day one. Same mission, same community — new engines.
New here? Start with Getting started, then jump in the Discord.