From the changelog archive — imported from the development board, the shipped changes for this version as they were written at the time.
- Ammotruck gear feature (by 0=1), price raised by 2k
- Change Repair trucks to Brown color, Arty vehicles to Pink, Ammotrucks to "Attack"-type Red symbol, Airlifters to White, and salvage trucks to Khaki (by 0=1)
- Buy menu markers changed (by 0=1)
- Fix HF4 defences not appearing in the towns (by 0=1)
- Change ClientInitComplete to be end of the Init_client.sqf file as it's supposed to be (by 0=1)
- Add new SADARM script that destroys helicopters (by Quad)
- Raise artillery ammunition upgrade price
- Further improve AAR marker by creating three different upgrade levels
- Add sound warning for incoming missiles (with IR smoke, ground vehicles)
- Attempt fixing nil _team in defense manning script
- Fix OPFOR bought supply point missing from the script
- Fix paratroopers not showing on the map
- Fix so that the only paradrop is the repair truck on the US side
- Change Paradrop - Vehicle to Paradrop - Repair Truck
- Fix that 0 score players don't grant any bounty
- Fix that repair script cant be stacked
- Fix Engineers having the fast repair ability.
- Fix error engineer GP_HE25 error on opfor
- Raise AI limit from 14 to 16
- Add Pandur to the list of random vehicles that players can receive on the start