From the changelog archive — imported from the development board, the shipped changes for this version as they were written at the time.
- Added increasing repair costs for HQ (S 25000, S 40000, S 49500) - it can be repaired 3 times now (in addition to buying it once)
- Add rule back that you can't duplicate supply runs
- "Missile glitching" rule refinement
- Remove Init_Server.sqf blacklist from the LoadoutManager
- Added start music & replaced match end music tracks
- Changed player and units markers and their colors (see welcome message when you join)
- Updated player kills and bounty calculations
- Decreased server desync with under-the-hood changes - let us know if desync improves from now on!
- Change end game music to Net_2's old ones like america fuck yeah
- Updated welcome message on the server
- Added helpful hint for newly assigned commander
- Added helpful hints for (most) special vehicles when you select them in Buy Units menu
- Driver slot in AI vehicles is disabled by default now
- Added supply missions/runs for the support class
- Replaced SpecOps class with Support class
- Spawn on the latest built factory instead of CC when joining the game
- Make respawn time very short on debug mode
- Disabled the currently bugged HQ wreck marker
- Decrease sound levels of the artillery call
- Disable afk kick in debug mode
- Increase sound levels of the arty ready text
- Increase the afk warning timer from 30 seconds to 120 seconds
- Decrease Ural Zu23 price from 1750 (and make construction time 20)
- Add snipers to the town center depots (barracks level 2)
- Fix MiG-21 display name (and other aircraft too) on the radar