The week opened with two big go-lives: the Khe Sanh carriers — capturable offshore objectives, one carrying a SCUD — entered the map, and the player stats pipeline switched on, feeding the live leaderboard from in-game telemetry.
Then the build blitz started. Build 75.0 "The Insurgent Uprising" gave GUER its kill-tech progression (earn your armour by fighting) and the FOB system (raze an enemy factory, plant your own forward factory anywhere), and brought Takistan back into rotation. The 75.x series taught the AI commander to actually close a winning game — soak telemetry had caught it dominating the map 27 times without ever ending a round — then mechanized its army, gave it artillery and forward bases, and hardened the whole mission with a 35-fix verified pass that also killed years-old inherited bugs (the once-per-match mobile-HQ repair, commander votes miscounting on name collisions, double anti-tank payouts).
Builds 76–78 rebuilt the commander's brain in production form and turned the dead Command tab into a war room: vote out the AI mid-round, order squads from the map, set the army's posture, and watch a live readout of what the AI intends. Research went strictly supply-funded, and the definitive fix landed for V48's most infamous bug — joining mid-game with no team and no cash.
Next week: release candidate, and then some.