If you've dropped in as GUER and wondered why there's no factory, no base to build, and no commander seat to sit in — that's by design. The resistance doesn't run a normal side economy, and it doesn't hold a war-winning victory condition of its own; GUER exists to harass, raid, and contest ground. What GUER gets instead is the Commissar panel: a human-facing control surface that lets players request support, while the actual decision of whether and how to answer that request belongs to the GUER Director running behind the scenes.
Opening the panel
The Commissar panel lives in your WF action menu — open it as GUER and pick the Towns button to bring it up. (The exact keybind or scroll-wheel path can vary by client setup; if you can't find it, check the in-game Help menu for the current binding. This guide only confirms the menu route itself — see the note in the PR for why.)
What you're actually looking at
The panel isn't a shop you buy from directly. It's a request desk. Every option you pick is a contract — a request that goes to the GUER Director, the system that actually spends resistance funds and decides what, if anything, gets dispatched. Requesting a contract doesn't summon help on the spot; think of it as radioing it in and waiting to see what comes back.
Four contract types matter most for players:
- Reinforcement — ask for more resistance manpower to be pushed toward a town or position you're holding or trying to take.
- QRF (Quick Reaction Force) — ask for a fast-response team when you're in a sudden fight and need help now, not in five minutes.
- Counter-attack — ask for a push to retake ground the resistance just lost, while the enemy is still consolidating.
- Relief — ask for relief when your own forces have been holding or fighting in one spot too long and need rotating out or backed up.
Pick the contract that matches the shape of the problem: a slow squeeze wants reinforcement, a sudden ambush wants QRF, a town you just lost wants a counter-attack, and a position your side has been grinding on too long wants relief.
The budget is real
Every contract draws against a shared resistance wallet, not your personal pocket. That wallet fills from a standing stipend: roughly $150/min for your side as a baseline, rising by $10/min for every town below your side's starting count that GUER currently holds, capped at three times the base rate ($450/min) — paid out every 60 seconds per living resistance group. It is not unlimited, and it is not instant. A contract request that outruns the wallet, or that the Director decides isn't worth materializing, may simply not be answered. If nothing shows up after a request, that's a budget or judgment call on the system's end, not necessarily a bug you need to report every time.
Two things worth knowing before you spend
Mortar requests on this panel have a known billing edge case still being tracked down. If a mortar request appears to charge you twice, that's a recognized issue and not something you did wrong — hold off leaning on it as your main spend until it's confirmed fixed.
The weapon-cache upgrade button elsewhere on this panel currently has no confirmed effect beyond flipping an internal state flag. There's no verified in-game payoff tied to it as of this writing — don't bank a stretched wallet on it expecting better-equipped defenders.
Neither of these is a reason to avoid the panel — GUER's whole identity is built around it, and reinforcement, QRF, counter-attack, and relief are the live, working core of that system. They're just worth knowing before you commit a stretched wallet to the wrong request.
Found the panel doing something else entirely, or have an update on either issue above? Discord, as always — the war room is open.