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Quality of life (no vote) · UI & QoL · Effort L

Map markers you can trust, plus combat and AFK cues

Map markers show the right direction, colors and classes, appear reliably when you join mid-match and stop dragging FPS on big matches. Friendly markers also flash under fire, grey out when AFK and tint when wounded.

- Your own marker is a heading arrow that points where you face, labelled with a short class code (SOL/MED/ENG/SPEC/SNI/OFF) - Teammates' class tags sync on late join, and your own marker no longer draws doubled or shows your class twice - AFK and neutral-town colors show correctly, and a rapid marker-blink glitch is gone - Your arrow, HQ and team markers appear even on a busy mid-match join - Enemy teams can no longer see your side's supply convoys on the map - Opening the map no longer causes an FPS spike, and one team's marker state can't leak into another's - On huge matches markers refresh in place and crowded labels are thinned (HQ, own team and named markers keep theirs) - Town supply markers only scan while your map or GPS is open - You are routed to the actually nearest airport, camp or depot - Status cues: a friendly's marker flashes while taking fire, greys out when AFK and tints when wounded

Info only · no vote

Technical details

Sources: 1.2.0, 1.2, 1.1.1, 1.1, 91.1, 91, 87, 86.1, 85, 84, 79, 76, 74.2, 72, 68, 66, 62, 12, fork PRs #2256, #2344 | Client_UpdateRHUD.sqf; Client/FSM/updateteamsmarkers.sqf (token-bucket throttle instead of refresh-all); Client_GetClosestAirport/Camp/Depot.sqf. The blink bug fired about 1,795 times a match. An earlier class-label attempt used a marker symbol that doesn't exist in A2 OA; verify marker commands.


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